dawn-cmake/src/dawn_wire/server/ServerQueue.cpp
Corentin Wallez 839053b90c Replace dawn::CallbackUserdata with void*
This initial reasoning for having a u64 userdata was to be able to pack
two u32s in a single userdata but that was never used, and made a bunch
of code uglier than it should.

BUG=dawn:160

Change-Id: Ia0d20bc23f09f5d8f3748ca4edd1a331604f2ba8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/7561
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-29 13:03:50 +00:00

42 lines
1.4 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "common/Assert.h"
#include "dawn_wire/server/Server.h"
namespace dawn_wire { namespace server {
bool Server::DoQueueSignal(DawnQueue cSelf, DawnFence cFence, uint64_t signalValue) {
if (cFence == nullptr) {
return false;
}
mProcs.queueSignal(cSelf, cFence, signalValue);
ObjectId fenceId = FenceObjectIdTable().Get(cFence);
ASSERT(fenceId != 0);
auto* fence = FenceObjects().Get(fenceId);
ASSERT(fence != nullptr);
FenceCompletionUserdata* userdata = new FenceCompletionUserdata;
userdata->server = this;
userdata->fence = ObjectHandle{fenceId, fence->serial};
userdata->value = signalValue;
mProcs.fenceOnCompletion(cFence, signalValue, ForwardFenceCompletedValue, userdata);
return true;
}
}} // namespace dawn_wire::server