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https://github.com/encounter/dawn-cmake.git
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This is to match Chromium style. Change-Id: Ic97cc03e2291c653ade9662ba3d5e629872b10ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5482 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
208 lines
7.7 KiB
C++
208 lines
7.7 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_NULL_DEVICENULL_H_
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#define DAWNNATIVE_NULL_DEVICENULL_H_
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#include "dawn_native/BindGroup.h"
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#include "dawn_native/BindGroupLayout.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/CommandBuffer.h"
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#include "dawn_native/CommandEncoder.h"
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#include "dawn_native/ComputePipeline.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/InputState.h"
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#include "dawn_native/PipelineLayout.h"
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#include "dawn_native/Queue.h"
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#include "dawn_native/RenderPipeline.h"
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#include "dawn_native/RingBuffer.h"
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#include "dawn_native/Sampler.h"
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#include "dawn_native/ShaderModule.h"
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#include "dawn_native/StagingBuffer.h"
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#include "dawn_native/SwapChain.h"
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#include "dawn_native/Texture.h"
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#include "dawn_native/ToBackend.h"
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#include "dawn_native/dawn_platform.h"
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namespace dawn_native { namespace null {
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class Adapter;
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using BindGroup = BindGroupBase;
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using BindGroupLayout = BindGroupLayoutBase;
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class Buffer;
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class CommandBuffer;
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using ComputePipeline = ComputePipelineBase;
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class Device;
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using InputState = InputStateBase;
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using PipelineLayout = PipelineLayoutBase;
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class Queue;
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using RenderPipeline = RenderPipelineBase;
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using Sampler = SamplerBase;
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using ShaderModule = ShaderModuleBase;
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class SwapChain;
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using Texture = TextureBase;
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using TextureView = TextureViewBase;
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struct NullBackendTraits {
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using AdapterType = Adapter;
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using BindGroupType = BindGroup;
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using BindGroupLayoutType = BindGroupLayout;
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using BufferType = Buffer;
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using CommandBufferType = CommandBuffer;
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using ComputePipelineType = ComputePipeline;
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using DeviceType = Device;
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using InputStateType = InputState;
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using PipelineLayoutType = PipelineLayout;
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using QueueType = Queue;
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using RenderPipelineType = RenderPipeline;
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using SamplerType = Sampler;
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using ShaderModuleType = ShaderModule;
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using SwapChainType = SwapChain;
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using TextureType = Texture;
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using TextureViewType = TextureView;
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};
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template <typename T>
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auto ToBackend(T&& common) -> decltype(ToBackendBase<NullBackendTraits>(common)) {
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return ToBackendBase<NullBackendTraits>(common);
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}
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struct PendingOperation {
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virtual ~PendingOperation() = default;
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virtual void Execute() = 0;
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};
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class Device : public DeviceBase {
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public:
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Device(Adapter* adapter);
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~Device();
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CommandBufferBase* CreateCommandBuffer(CommandEncoderBase* encoder) override;
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InputStateBase* CreateInputState(InputStateBuilder* builder) override;
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Serial GetCompletedCommandSerial() const final override;
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Serial GetLastSubmittedCommandSerial() const final override;
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Serial GetPendingCommandSerial() const override;
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void TickImpl() override;
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void AddPendingOperation(std::unique_ptr<PendingOperation> operation);
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void SubmitPendingOperations();
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ResultOrError<std::unique_ptr<StagingBufferBase>> CreateStagingBuffer(size_t size) override;
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MaybeError CopyFromStagingToBuffer(StagingBufferBase* source,
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uint32_t sourceOffset,
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BufferBase* destination,
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uint32_t destinationOffset,
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uint32_t size) override;
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private:
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ResultOrError<BindGroupBase*> CreateBindGroupImpl(
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const BindGroupDescriptor* descriptor) override;
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ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl(
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const BindGroupLayoutDescriptor* descriptor) override;
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ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) override;
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ResultOrError<ComputePipelineBase*> CreateComputePipelineImpl(
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const ComputePipelineDescriptor* descriptor) override;
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ResultOrError<PipelineLayoutBase*> CreatePipelineLayoutImpl(
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const PipelineLayoutDescriptor* descriptor) override;
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ResultOrError<QueueBase*> CreateQueueImpl() override;
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ResultOrError<RenderPipelineBase*> CreateRenderPipelineImpl(
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const RenderPipelineDescriptor* descriptor) override;
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ResultOrError<SamplerBase*> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
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ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor) override;
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ResultOrError<SwapChainBase*> CreateSwapChainImpl(
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const SwapChainDescriptor* descriptor) override;
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ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
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ResultOrError<TextureViewBase*> CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) override;
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Serial mCompletedSerial = 0;
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Serial mLastSubmittedSerial = 0;
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std::vector<std::unique_ptr<PendingOperation>> mPendingOperations;
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};
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class Buffer : public BufferBase {
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public:
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Buffer(Device* device, const BufferDescriptor* descriptor);
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~Buffer();
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void MapReadOperationCompleted(uint32_t serial, void* ptr, bool isWrite);
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private:
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MaybeError SetSubDataImpl(uint32_t start, uint32_t count, const uint8_t* data) override;
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void MapReadAsyncImpl(uint32_t serial) override;
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void MapWriteAsyncImpl(uint32_t serial) override;
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void UnmapImpl() override;
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void MapAsyncImplCommon(uint32_t serial, bool isWrite);
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std::unique_ptr<char[]> mBackingData;
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};
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class CommandBuffer : public CommandBufferBase {
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public:
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CommandBuffer(Device* device, CommandEncoderBase* encoder);
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~CommandBuffer();
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private:
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CommandIterator mCommands;
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};
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class Queue : public QueueBase {
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public:
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Queue(Device* device);
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~Queue();
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private:
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void SubmitImpl(uint32_t commandCount, CommandBufferBase* const* commands) override;
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};
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class SwapChain : public SwapChainBase {
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public:
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SwapChain(Device* device, const SwapChainDescriptor* descriptor);
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~SwapChain();
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protected:
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TextureBase* GetNextTextureImpl(const TextureDescriptor* descriptor) override;
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void OnBeforePresent(TextureBase*) override;
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};
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class NativeSwapChainImpl {
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public:
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using WSIContext = struct {};
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void Init(WSIContext* context);
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DawnSwapChainError Configure(DawnTextureFormat format,
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DawnTextureUsageBit,
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uint32_t width,
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uint32_t height);
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DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture);
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DawnSwapChainError Present();
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dawn::TextureFormat GetPreferredFormat() const;
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};
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class StagingBuffer : public StagingBufferBase {
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public:
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StagingBuffer(size_t size, Device* device);
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MaybeError Initialize() override;
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private:
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std::unique_ptr<uint8_t[]> mBuffer;
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};
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}} // namespace dawn_native::null
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#endif // DAWNNATIVE_NULL_DEVICENULL_H_
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