15 lines
353 B
GLSL
15 lines
353 B
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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precision highp float;
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layout(location = 0) out vec4 value;
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vec4 tint_symbol() {
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return vec4(0.10000000149011611938f, 0.20000000298023223877f, 0.30000001192092895508f, 0.40000000596046447754f);
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}
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void main() {
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vec4 inner_result = tint_symbol();
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value = inner_result;
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return;
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}
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