dawn-cmake/test/tint/shader_io/fragment_input_locations_f1...

23 lines
676 B
HLSL

struct tint_symbol_1 {
nointerpolation int loc0 : TEXCOORD0;
nointerpolation uint loc1 : TEXCOORD1;
float loc2 : TEXCOORD2;
float4 loc3 : TEXCOORD3;
float16_t loc4 : TEXCOORD4;
vector<float16_t, 3> loc5 : TEXCOORD5;
};
void main_inner(int loc0, uint loc1, float loc2, float4 loc3, float16_t loc4, vector<float16_t, 3> loc5) {
const int i = loc0;
const uint u = loc1;
const float f = loc2;
const float4 v = loc3;
const float16_t x = loc4;
const vector<float16_t, 3> y = loc5;
}
void main(tint_symbol_1 tint_symbol) {
main_inner(tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3, tint_symbol.loc4, tint_symbol.loc5);
return;
}