37 lines
929 B
Plaintext
37 lines
929 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct FragmentInputs {
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int loc0;
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uint loc1;
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float loc2;
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float4 loc3;
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half loc4;
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half3 loc5;
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};
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struct tint_symbol_2 {
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int loc0 [[user(locn0)]] [[flat]];
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uint loc1 [[user(locn1)]] [[flat]];
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float loc2 [[user(locn2)]];
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float4 loc3 [[user(locn3)]];
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half loc4 [[user(locn4)]];
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half3 loc5 [[user(locn5)]];
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};
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void tint_symbol_inner(FragmentInputs inputs) {
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int const i = inputs.loc0;
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uint const u = inputs.loc1;
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float const f = inputs.loc2;
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float4 const v = inputs.loc3;
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half const x = inputs.loc4;
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half3 const y = inputs.loc5;
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}
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fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
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FragmentInputs const tint_symbol_3 = {.loc0=tint_symbol_1.loc0, .loc1=tint_symbol_1.loc1, .loc2=tint_symbol_1.loc2, .loc3=tint_symbol_1.loc3, .loc4=tint_symbol_1.loc4, .loc5=tint_symbol_1.loc5};
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tint_symbol_inner(tint_symbol_3);
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return;
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}
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