33 lines
791 B
Plaintext
33 lines
791 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct FragmentOutputs {
|
|
int loc0;
|
|
uint loc1;
|
|
float loc2;
|
|
float4 loc3;
|
|
};
|
|
|
|
struct tint_symbol_1 {
|
|
int loc0 [[color(0)]];
|
|
uint loc1 [[color(1)]];
|
|
float loc2 [[color(2)]];
|
|
float4 loc3 [[color(3)]];
|
|
};
|
|
|
|
FragmentOutputs tint_symbol_inner() {
|
|
FragmentOutputs const tint_symbol_2 = FragmentOutputs{.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f)};
|
|
return tint_symbol_2;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol() {
|
|
FragmentOutputs const inner_result = tint_symbol_inner();
|
|
tint_symbol_1 wrapper_result = {};
|
|
wrapper_result.loc0 = inner_result.loc0;
|
|
wrapper_result.loc1 = inner_result.loc1;
|
|
wrapper_result.loc2 = inner_result.loc2;
|
|
wrapper_result.loc3 = inner_result.loc3;
|
|
return wrapper_result;
|
|
}
|
|
|