14 lines
348 B
WebGPU Shading Language
14 lines
348 B
WebGPU Shading Language
struct FragmentOutputs {
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@location(0) loc0 : i32,
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@builtin(frag_depth) frag_depth : f32,
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@location(1) loc1 : u32,
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@location(2) loc2 : f32,
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@builtin(sample_mask) sample_mask : u32,
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@location(3) loc3 : vec4<f32>,
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};
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@fragment
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fn main() -> FragmentOutputs {
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return FragmentOutputs(1, 2.0, 1u, 1.0, 2u, vec4<f32>(1.0, 2.0, 3.0, 4.0));
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}
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