28 lines
507 B
WebGPU Shading Language
28 lines
507 B
WebGPU Shading Language
enable f16;
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struct VertexInputs {
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@location(0)
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loc0 : i32,
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@location(1)
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loc1 : u32,
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@location(2)
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loc2 : f32,
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@location(3)
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loc3 : vec4<f32>,
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@location(4)
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loc4 : f16,
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@location(5)
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loc5 : vec3<f16>,
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}
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@vertex
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fn main(inputs : VertexInputs) -> @builtin(position) vec4<f32> {
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let i : i32 = inputs.loc0;
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let u : u32 = inputs.loc1;
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let f : f32 = inputs.loc2;
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let v : vec4<f32> = inputs.loc3;
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let x : f16 = inputs.loc4;
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let y : vec3<f16> = inputs.loc5;
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return vec4<f32>();
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}
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