dawn-cmake/test/tint/shader_io/vertex_output_locations_str...

18 lines
350 B
WebGPU Shading Language

struct VertexOutputs {
@location(0) @interpolate(flat)
loc0 : i32,
@location(1) @interpolate(flat)
loc1 : u32,
@location(2)
loc2 : f32,
@location(3)
loc3 : vec4<f32>,
@builtin(position)
position : vec4<f32>,
}
@vertex
fn main() -> VertexOutputs {
return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>());
}