dawn-cmake/test/tint/shader_io/vertex_output_locations_str...

17 lines
450 B
WebGPU Shading Language

enable f16;
struct VertexOutputs {
@location(0) @interpolate(flat) loc0 : i32,
@location(1) @interpolate(flat) loc1 : u32,
@location(2) loc2 : f32,
@location(3) loc3 : vec4<f32>,
@builtin(position) position : vec4<f32>,
@location(4) loc4 : f16,
@location(5) loc5 : vec3<f16>,
};
@vertex
fn main() -> VertexOutputs {
return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>(), 2.25h, vec3<f16>(3.0h, 5.0h, 8.0h));
}