mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-03 02:35:55 +00:00
But keep a namespace alias to avoid breaking project that depend on the previous namespace name while they get updated. Done with through the following steps: - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g" - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g" - git cl format - Manual fixups in generator/templates (and the addition of namespace_case in dawn_json_generator.py). - The addition of the namespace alias in DawnNative.h Bug: dawn:824 Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org>
110 lines
3.7 KiB
C++
110 lines
3.7 KiB
C++
// Copyright 2017 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "utils/BackendBinding.h"
|
|
|
|
#include "common/Compiler.h"
|
|
|
|
#include "GLFW/glfw3.h"
|
|
|
|
#if defined(DAWN_ENABLE_BACKEND_OPENGL)
|
|
# include "dawn_native/OpenGLBackend.h"
|
|
#endif // defined(DAWN_ENABLE_BACKEND_OPENGL)
|
|
|
|
namespace utils {
|
|
|
|
#if defined(DAWN_ENABLE_BACKEND_D3D12)
|
|
BackendBinding* CreateD3D12Binding(GLFWwindow* window, WGPUDevice device);
|
|
#endif
|
|
#if defined(DAWN_ENABLE_BACKEND_METAL)
|
|
BackendBinding* CreateMetalBinding(GLFWwindow* window, WGPUDevice device);
|
|
#endif
|
|
#if defined(DAWN_ENABLE_BACKEND_NULL)
|
|
BackendBinding* CreateNullBinding(GLFWwindow* window, WGPUDevice device);
|
|
#endif
|
|
#if defined(DAWN_ENABLE_BACKEND_OPENGL)
|
|
BackendBinding* CreateOpenGLBinding(GLFWwindow* window, WGPUDevice device);
|
|
#endif
|
|
#if defined(DAWN_ENABLE_BACKEND_VULKAN)
|
|
BackendBinding* CreateVulkanBinding(GLFWwindow* window, WGPUDevice device);
|
|
#endif
|
|
|
|
BackendBinding::BackendBinding(GLFWwindow* window, WGPUDevice device)
|
|
: mWindow(window), mDevice(device) {
|
|
}
|
|
|
|
void DiscoverAdapter(dawn::native::Instance* instance,
|
|
GLFWwindow* window,
|
|
wgpu::BackendType type) {
|
|
DAWN_UNUSED(type);
|
|
DAWN_UNUSED(window);
|
|
|
|
if (type == wgpu::BackendType::OpenGL || type == wgpu::BackendType::OpenGLES) {
|
|
#if defined(DAWN_ENABLE_BACKEND_OPENGL)
|
|
glfwMakeContextCurrent(window);
|
|
auto getProc = reinterpret_cast<void* (*)(const char*)>(glfwGetProcAddress);
|
|
if (type == wgpu::BackendType::OpenGL) {
|
|
dawn::native::opengl::AdapterDiscoveryOptions adapterOptions;
|
|
adapterOptions.getProc = getProc;
|
|
instance->DiscoverAdapters(&adapterOptions);
|
|
} else {
|
|
dawn::native::opengl::AdapterDiscoveryOptionsES adapterOptions;
|
|
adapterOptions.getProc = getProc;
|
|
instance->DiscoverAdapters(&adapterOptions);
|
|
}
|
|
#endif // defined(DAWN_ENABLE_BACKEND_OPENGL)
|
|
} else {
|
|
instance->DiscoverDefaultAdapters();
|
|
}
|
|
}
|
|
|
|
BackendBinding* CreateBinding(wgpu::BackendType type, GLFWwindow* window, WGPUDevice device) {
|
|
switch (type) {
|
|
#if defined(DAWN_ENABLE_BACKEND_D3D12)
|
|
case wgpu::BackendType::D3D12:
|
|
return CreateD3D12Binding(window, device);
|
|
#endif
|
|
|
|
#if defined(DAWN_ENABLE_BACKEND_METAL)
|
|
case wgpu::BackendType::Metal:
|
|
return CreateMetalBinding(window, device);
|
|
#endif
|
|
|
|
#if defined(DAWN_ENABLE_BACKEND_NULL)
|
|
case wgpu::BackendType::Null:
|
|
return CreateNullBinding(window, device);
|
|
#endif
|
|
|
|
#if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
|
|
case wgpu::BackendType::OpenGL:
|
|
return CreateOpenGLBinding(window, device);
|
|
#endif
|
|
|
|
#if defined(DAWN_ENABLE_BACKEND_OPENGLES)
|
|
case wgpu::BackendType::OpenGLES:
|
|
return CreateOpenGLBinding(window, device);
|
|
#endif
|
|
|
|
#if defined(DAWN_ENABLE_BACKEND_VULKAN)
|
|
case wgpu::BackendType::Vulkan:
|
|
return CreateVulkanBinding(window, device);
|
|
#endif
|
|
|
|
default:
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
} // namespace utils
|