CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ken Rockot 4646de90be Support flattening multiple CommandAllocators
This introduces CommandAllocator::AcquireCommandBlocks, which accepts a
vector of CommandAllocators and flattens them into a single iterable
sequence of commands. To support this, CommandAllocator is made movable.

Bug: dawn:809
Change-Id: I3984c243e4bd74568eccba1a8a58ec26324c8ffa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63822
Commit-Queue: Ken Rockot <rockot@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-09-15 18:29:00 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
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docs Add Dawn's logo and use it in README.md 2021-09-02 09:51:40 +00:00
examples Remove deprecated RenderPass*Attachment.attachment 2021-09-14 10:42:22 +00:00
generator Use WGPU_MIP_LEVEL_COUNT_UNDEFINED instead of 0 2021-09-15 06:27:25 +00:00
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dawn.json Use WGPU_MIP_LEVEL_COUNT_UNDEFINED instead of 0 2021-09-15 06:27:25 +00:00
dawn_wire.json Remove deprecated ComputePipelineDescriptor.computeStage 2021-09-14 11:42:27 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.