52 lines
803 B
GLSL
52 lines
803 B
GLSL
#version 310 es
|
|
|
|
struct Inner {
|
|
int x;
|
|
};
|
|
|
|
struct S {
|
|
ivec3 a;
|
|
int b;
|
|
uvec3 c;
|
|
uint d;
|
|
vec3 e;
|
|
float f;
|
|
mat2x3 g;
|
|
mat3x2 h;
|
|
Inner i;
|
|
Inner j[4];
|
|
};
|
|
|
|
layout(binding = 0, std430) buffer S_1 {
|
|
ivec3 a;
|
|
int b;
|
|
uvec3 c;
|
|
uint d;
|
|
vec3 e;
|
|
float f;
|
|
mat2x3 g;
|
|
mat3x2 h;
|
|
Inner i;
|
|
Inner j[4];
|
|
} s;
|
|
void tint_symbol() {
|
|
s.a = ivec3(0);
|
|
s.b = 0;
|
|
s.c = uvec3(0u);
|
|
s.d = 0u;
|
|
s.e = vec3(0.0f);
|
|
s.f = 0.0f;
|
|
s.g = mat2x3(vec3(0.0f), vec3(0.0f));
|
|
s.h = mat3x2(vec2(0.0f), vec2(0.0f), vec2(0.0f));
|
|
Inner tint_symbol_1 = Inner(0);
|
|
s.i = tint_symbol_1;
|
|
Inner tint_symbol_2[4] = Inner[4](Inner(0), Inner(0), Inner(0), Inner(0));
|
|
s.j = tint_symbol_2;
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
tint_symbol();
|
|
return;
|
|
}
|