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#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol {
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float4 value [[color(0)]];
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};
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fragment tint_symbol frag_main() {
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float b = 0.0f;
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float3 v = float3(b);
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tint_symbol const tint_symbol_1 = {.value=float4(v, 1.0f)};
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return tint_symbol_1;
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}
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