16 lines
281 B
WebGPU Shading Language
16 lines
281 B
WebGPU Shading Language
[[group(0), binding(0)]] var t : texture_2d<f32>;
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[[group(0), binding(1)]] var s : sampler;
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[[stage(fragment)]]
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fn main() {
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let x = t;
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let a = s;
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ignore(1);
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let y = x;
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let b = a;
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ignore(2);
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let z = y;
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let c = b;
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ignore(textureSample(z, c, vec2<f32>(1., 2.)));
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}
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