dawn-cmake/test/let/handles/texture_sampler.wgsl

16 lines
281 B
WebGPU Shading Language

[[group(0), binding(0)]] var t : texture_2d<f32>;
[[group(0), binding(1)]] var s : sampler;
[[stage(fragment)]]
fn main() {
let x = t;
let a = s;
ignore(1);
let y = x;
let b = a;
ignore(2);
let z = y;
let c = b;
ignore(textureSample(z, c, vec2<f32>(1., 2.)));
}