dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-int-div-round-to-zero/0-opt.spvasm.expected.wgsl

43 lines
1.1 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
let x_28 : i32 = x_6.x_GLF_uniform_int_values[1];
a = x_28;
let x_29 : i32 = a;
let x_31 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_37 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((((vec2<i32>(x_29, x_29) / vec2<i32>(x_31, 63677))).y == x_37)) {
let x_43 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_46 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_49 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_52 : i32 = x_6.x_GLF_uniform_int_values[2];
x_GLF_color = vec4<f32>(f32(x_43), f32(x_46), f32(x_49), f32(x_52));
} else {
let x_56 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_57 : f32 = f32(x_56);
x_GLF_color = vec4<f32>(x_57, x_57, x_57, x_57);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}