dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-integer-modulo-negative/0-opt.spvasm.expected.wgsl

64 lines
1.5 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<i32, 3>;
[[block]]
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var count : i32;
var i : i32;
let x_27 : i32 = x_6.x_GLF_uniform_int_values[1];
count = x_27;
let x_29 : i32 = x_6.x_GLF_uniform_int_values[1];
i = x_29;
loop {
let x_34 : i32 = i;
let x_36 : i32 = x_6.x_GLF_uniform_int_values[0];
if ((x_34 < x_36)) {
} else {
break;
}
let x_39 : i32 = count;
let x_42 : i32 = x_6.x_GLF_uniform_int_values[1];
if (((x_39 % -93448) > x_42)) {
let x_46 : i32 = count;
count = (x_46 + 1);
}
continuing {
let x_48 : i32 = i;
i = (x_48 + 1);
}
}
let x_50 : i32 = count;
let x_52 : i32 = x_6.x_GLF_uniform_int_values[1];
if ((x_50 == x_52)) {
let x_58 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_61 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_64 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_67 : i32 = x_6.x_GLF_uniform_int_values[2];
x_GLF_color = vec4<f32>(f32(x_58), f32(x_61), f32(x_64), f32(x_67));
} else {
let x_71 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_72 : f32 = f32(x_71);
x_GLF_color = vec4<f32>(x_72, x_72, x_72, x_72);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}