dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-matrix-square-mul-with-.../0-opt.spvasm.expected.wgsl

50 lines
1.3 KiB
WebGPU Shading Language

type Arr = [[stride(16)]] array<f32, 2>;
[[block]]
struct buf0 {
x_GLF_uniform_float_values : Arr;
};
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var m0 : mat2x2<f32>;
var m1 : mat2x2<f32>;
var v : vec2<f32>;
let x_35 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_37 : f32 = x_6.x_GLF_uniform_float_values[0];
m0 = mat2x2<f32>(vec2<f32>(x_35, -0.540302277), vec2<f32>(0.540302277, x_37));
let x_41 : mat2x2<f32> = m0;
let x_42 : mat2x2<f32> = m0;
m1 = (x_41 * x_42);
let x_45 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_47 : mat2x2<f32> = m1;
v = (vec2<f32>(x_45, x_45) * x_47);
let x_50 : f32 = v.x;
let x_52 : f32 = x_6.x_GLF_uniform_float_values[0];
if ((x_50 < x_52)) {
let x_58 : f32 = x_6.x_GLF_uniform_float_values[0];
let x_60 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_62 : f32 = x_6.x_GLF_uniform_float_values[1];
let x_64 : f32 = x_6.x_GLF_uniform_float_values[0];
x_GLF_color = vec4<f32>(x_58, x_60, x_62, x_64);
} else {
let x_67 : f32 = x_6.x_GLF_uniform_float_values[1];
x_GLF_color = vec4<f32>(x_67, x_67, x_67, x_67);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}