70 lines
1.5 KiB
HLSL
70 lines
1.5 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_10 : register(b0, space0) {
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uint4 x_10[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float func_f1_(inout float x) {
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const float x_56 = x;
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if ((x_56 > 5.0f)) {
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const float x_61 = gl_FragCoord.x;
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if ((x_61 < 0.5f)) {
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discard;
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} else {
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const float x_67 = gl_FragCoord.y;
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if ((x_67 < 0.5f)) {
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discard;
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}
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}
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}
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const float x_71 = x;
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return (x_71 + 1.0f);
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}
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void main_1() {
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float f = 0.0f;
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int i = 0;
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float param = 0.0f;
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f = 0.0f;
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i = 0;
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while (true) {
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const int x_39 = i;
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const int x_41 = asint(x_10[0].x);
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if ((x_39 < x_41)) {
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} else {
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break;
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}
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{
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param = float(i);
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const float x_47 = func_f1_(param);
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f = x_47;
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i = (i + 1);
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}
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}
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if ((f == 5.0f)) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_5;
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}
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