dawn-cmake/test/vk-gl-cts/graphicsfuzz/vectors-and-discard-in-func.../0.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_array_wrapper {
float arr[1];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
int func_() {
float2 coord = 0.0f;
float tmp3 = 0.0f;
tint_array_wrapper tmp2 = {};
float4 tmp = 0.0f;
float x_48 = 0.0f;
coord = float2(1.0f, 1.0f);
float const x_41 = coord.y;
if ((int(x_41) < 180)) {
x_48 = tmp2.arr[0];
tmp3 = x_48;
} else {
discard_fragment();
}
tmp = float4(x_48, x_48, x_48, x_48);
return 1;
}
void main_1(thread float4* const tint_symbol_4) {
int const x_9 = func_();
if ((x_9 == 1)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}