dawn-cmake/test/shader_io/compute_input_mixed.wgsl.expected.glsl
Stephen White 0b39270e01 GLSL: move entry point handling to CanonicalizeEntryPointIO transform.
Move builtin_to_string() and builtin_type() to
the CanonicalizeEntryPointIO transform. Use the former to
rename entry point IO variables to the gl_ names, and the latter
to cast values to the correct type.

Change-Id: Iddfad574ddd660ff1bfd89a399a001b967b6b67e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78380
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-28 22:36:58 +00:00

23 lines
721 B
GLSL

#version 310 es
precision mediump float;
struct ComputeInputs0 {
uvec3 local_invocation_id;
};
struct ComputeInputs1 {
uvec3 workgroup_id;
};
void tint_symbol(ComputeInputs0 inputs0, uint local_invocation_index, uvec3 global_invocation_id, ComputeInputs1 inputs1) {
uint foo = (((inputs0.local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + inputs1.workgroup_id.x);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
ComputeInputs0 tint_symbol_1 = ComputeInputs0(gl_LocalInvocationID);
ComputeInputs1 tint_symbol_2 = ComputeInputs1(gl_WorkGroupID);
tint_symbol(tint_symbol_1, gl_LocalInvocationIndex, gl_GlobalInvocationID, tint_symbol_2);
return;
}