dawn-cmake/test/tint/builtins/gen/literal/frexp/5257dd.wgsl.expected.glsl

89 lines
1.5 KiB
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct frexp_result_f16 {
float16_t fract;
int exp;
};
frexp_result_f16 tint_frexp(float16_t param_0) {
frexp_result_f16 result;
result.fract = frexp(param_0, result.exp);
return result;
}
void frexp_5257dd() {
frexp_result_f16 res = tint_frexp(1.0hf);
}
vec4 vertex_main() {
frexp_5257dd();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
struct frexp_result_f16 {
float16_t fract;
int exp;
};
frexp_result_f16 tint_frexp(float16_t param_0) {
frexp_result_f16 result;
result.fract = frexp(param_0, result.exp);
return result;
}
void frexp_5257dd() {
frexp_result_f16 res = tint_frexp(1.0hf);
}
void fragment_main() {
frexp_5257dd();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
struct frexp_result_f16 {
float16_t fract;
int exp;
};
frexp_result_f16 tint_frexp(float16_t param_0) {
frexp_result_f16 result;
result.fract = frexp(param_0, result.exp);
return result;
}
void frexp_5257dd() {
frexp_result_f16 res = tint_frexp(1.0hf);
}
void compute_main() {
frexp_5257dd();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}