dawn-cmake/test/tint/builtins/gen/var/textureSampleLevel/ff11bc.wgsl.expected.wgsl

27 lines
542 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSampleLevel_ff11bc() {
var arg_2 = vec3<f32>(1.0f);
var arg_3 = 1u;
var arg_4 = 1i;
var res : f32 = textureSampleLevel(arg_0, arg_1, arg_2, arg_3, arg_4);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureSampleLevel_ff11bc();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureSampleLevel_ff11bc();
}
@compute @workgroup_size(1)
fn compute_main() {
textureSampleLevel_ff11bc();
}