20 lines
333 B
WebGPU Shading Language
20 lines
333 B
WebGPU Shading Language
fn quantizeToF16_2cddf3() {
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var res : vec2<f32> = quantizeToF16(vec2<f32>(1.0f));
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}
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@vertex
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fn vertex_main() -> @builtin(position) vec4<f32> {
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quantizeToF16_2cddf3();
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return vec4<f32>();
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}
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@fragment
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fn fragment_main() {
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quantizeToF16_2cddf3();
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}
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@compute @workgroup_size(1)
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fn compute_main() {
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quantizeToF16_2cddf3();
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}
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