Files
dawn-cmake/src/dawn/native/opengl/CommandBufferGL.h
dan sinclair 479dc6b7eb Enable build/header_guard
This CL enables the build/header_guard lint check. The existing headers
which failed the check were updated, missing headers added. An exclusion
file for the generator templates was added as well.

Bug: dawn:1339
Change-Id: If572e460179ad501293d5d6cf01e0ea900daa979
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86207
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-04-11 18:30:50 +00:00

50 lines
1.7 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_OPENGL_COMMANDBUFFERGL_H_
#define SRC_DAWN_NATIVE_OPENGL_COMMANDBUFFERGL_H_
#include "dawn/native/CommandBuffer.h"
namespace dawn::native {
struct BeginRenderPassCmd;
} // namespace dawn::native
namespace dawn::native::opengl {
class Device;
struct OpenGLFunctions;
class CommandBuffer final : public CommandBufferBase {
public:
CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
MaybeError Execute();
private:
MaybeError ExecuteComputePass();
MaybeError ExecuteRenderPass(BeginRenderPassCmd* renderPass);
};
// Like glTexSubImage*, the "data" argument is either a pointer to image data or
// an offset if a PBO is bound.
void DoTexSubImage(const OpenGLFunctions& gl,
const TextureCopy& destination,
const void* data,
const TextureDataLayout& dataLayout,
const Extent3D& copySize);
} // namespace dawn::native::opengl
#endif // SRC_DAWN_NATIVE_OPENGL_COMMANDBUFFERGL_H_