CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Jiawei Shao 47f051984b D3D12: Only set root parameters for dynamic storage buffers when needed
This patch skips setting the items for dynamic storage buffer lengths
in root signatures when there is no dynamic storage buffer in the
pipeline layout so that we can avoid adding a root constant with
Num32BitValues == 0 in the root signature.

BUG=dawn:1262

Change-Id: I7d698425c94092299aefaf8cb6ef465745c8d194
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79742
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2022-02-10 00:05:01 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
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docs tint->dawn: Move src/dawn_tests -> src/dawn/tests 2022-02-09 14:54:31 +00:00
generator Add error directives for api.h/api_cpp.h #ifdef __EMSCRIPTEN__ 2022-02-09 19:42:51 +00:00
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src D3D12: Only set root parameters for dynamic storage buffers when needed 2022-02-10 00:05:01 +00:00
third_party Enable the Tint/GLSL backend in the CMake build. 2022-02-08 15:32:00 +00:00
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dawn.json dawn.json changes for the upstream webgpu.h 2022-02-08 20:21:40 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.