mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-08 06:05:55 +00:00
This prevents dirty textures to be used when memory is recycled while destroying/creating new textures. If a texture is being used for the first time and has not yet been initialized, it will be cleared to zeros. Bug: dawn:145 Change-Id: I1140ff0535241b247b855df2afefc01fbc003470 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8380 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Natasha Lee <natlee@microsoft.com>
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
// Copyright 2017 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef DAWNNATIVE_OPENGL_TEXTUREGL_H_
|
|
#define DAWNNATIVE_OPENGL_TEXTUREGL_H_
|
|
|
|
#include "dawn_native/Texture.h"
|
|
|
|
#include "dawn_native/opengl/opengl_platform.h"
|
|
|
|
namespace dawn_native { namespace opengl {
|
|
|
|
class Device;
|
|
|
|
struct TextureFormatInfo {
|
|
GLenum internalFormat;
|
|
GLenum format;
|
|
GLenum type;
|
|
};
|
|
|
|
class Texture : public TextureBase {
|
|
public:
|
|
Texture(Device* device, const TextureDescriptor* descriptor);
|
|
Texture(Device* device,
|
|
const TextureDescriptor* descriptor,
|
|
GLuint handle,
|
|
TextureState state);
|
|
~Texture();
|
|
|
|
GLuint GetHandle() const;
|
|
GLenum GetGLTarget() const;
|
|
TextureFormatInfo GetGLFormat() const;
|
|
|
|
void EnsureSubresourceContentInitialized(uint32_t baseMipLevel,
|
|
uint32_t levelCount,
|
|
uint32_t baseArrayLayer,
|
|
uint32_t layerCount);
|
|
|
|
private:
|
|
void DestroyImpl() override;
|
|
void ClearTexture(GLint baseMipLevel,
|
|
GLint levelCount,
|
|
GLint baseArrayLayer,
|
|
uint32_t layerCount);
|
|
|
|
GLuint mHandle;
|
|
GLenum mTarget;
|
|
};
|
|
|
|
class TextureView : public TextureViewBase {
|
|
public:
|
|
TextureView(TextureBase* texture, const TextureViewDescriptor* descriptor);
|
|
~TextureView();
|
|
|
|
GLuint GetHandle() const;
|
|
GLenum GetGLTarget() const;
|
|
|
|
private:
|
|
GLuint mHandle;
|
|
GLenum mTarget;
|
|
bool mOwnsHandle;
|
|
};
|
|
|
|
}} // namespace dawn_native::opengl
|
|
|
|
#endif // DAWNNATIVE_OPENGL_TEXTUREGL_H_
|