.. |
BindGroup.cpp
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Implement the builder error callback in the backends
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2017-05-11 11:31:54 +02:00 |
BindGroup.h
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Implement the builder error callback in the backends
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2017-05-11 11:31:54 +02:00 |
BindGroupLayout.cpp
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Introduce render passes
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2017-05-22 10:53:19 -07:00 |
BindGroupLayout.h
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Implement the builder error callback in the backends
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2017-05-11 11:31:54 +02:00 |
BitSetIterator.h
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Use sized integer type for BitSetIterator
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2017-05-30 15:55:34 -07:00 |
Buffer.cpp
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Add restrictions on usages allowed with MapRead/Write
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2017-06-22 09:56:30 -07:00 |
Buffer.h
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Refactor TransitionUsage to use abstract TransitionUsageImpl
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2017-06-14 13:53:52 -04:00 |
Builder.cpp
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Misc, noop cleanups
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2017-05-30 10:40:43 -07:00 |
Builder.h
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Make autogenerated validation produce device or builder errors
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2017-05-11 11:31:54 +02:00 |
CommandAllocator.cpp
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Fix compilation on Windows
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2017-05-30 10:48:32 -07:00 |
CommandAllocator.h
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Initial commit of all the NXT integration.
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2017-04-20 14:38:20 -04:00 |
CommandBuffer.cpp
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Refactor copy validation to add helper functions useful for T->B too.
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2017-06-27 13:25:42 -04:00 |
CommandBuffer.h
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Add buffer to buffer copies
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2017-06-13 13:15:30 -07:00 |
CommandBufferStateTracker.cpp
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Add validation for some null arguments and dangling render passes
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2017-06-09 12:11:06 -07:00 |
CommandBufferStateTracker.h
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Add validation for some null arguments and dangling render passes
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2017-06-09 12:11:06 -07:00 |
Commands.h
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Refactor copy validation to add helper functions useful for T->B too.
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2017-06-27 13:25:42 -04:00 |
DepthStencilState.cpp
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Fix some nits from depth-stencil PR
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2017-06-05 14:43:06 -07:00 |
DepthStencilState.h
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Simplify PersistentPipelineState and application of stencil states. Fix
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2017-06-02 12:13:39 -07:00 |
Device.cpp
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Add Device::Tick for periodic work
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2017-06-15 13:27:50 -07:00 |
Device.h
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Add Device::Tick for periodic work
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2017-06-15 13:27:50 -07:00 |
Forward.h
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Move Serial declaration to Forward.h
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2017-06-22 09:56:30 -07:00 |
Framebuffer.cpp
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Add validation for some null arguments and dangling render passes
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2017-06-09 12:11:06 -07:00 |
Framebuffer.h
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CHelloTriangle working
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2017-06-07 16:23:10 -04:00 |
InputState.cpp
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Implement the builder error callback in the backends
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2017-05-11 11:31:54 +02:00 |
InputState.h
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Implement the builder error callback in the backends
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2017-05-11 11:31:54 +02:00 |
Math.cpp
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Only include intrin.h on Windows
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2017-05-30 15:55:34 -07:00 |
Math.h
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Fix compilation on Windows
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2017-05-30 10:48:32 -07:00 |
PerStage.cpp
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Initial commit of all the NXT integration.
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2017-04-20 14:38:20 -04:00 |
PerStage.h
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Initial commit of all the NXT integration.
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2017-04-20 14:38:20 -04:00 |
Pipeline.cpp
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Simplify PersistentPipelineState and application of stencil states. Fix
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2017-06-02 12:13:39 -07:00 |
Pipeline.h
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Refactor DepthStencilState. TODO: add validation tests
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2017-06-02 12:13:39 -07:00 |
PipelineLayout.cpp
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Implement the builder error callback in the backends
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2017-05-11 11:31:54 +02:00 |
PipelineLayout.h
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Implement the builder error callback in the backends
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2017-05-11 11:31:54 +02:00 |
Queue.cpp
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Make autogenerated validation produce device or builder errors
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2017-05-11 11:31:54 +02:00 |
Queue.h
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Make autogenerated validation produce device or builder errors
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2017-05-11 11:31:54 +02:00 |
RefCounted.cpp
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Initial commit of all the NXT integration.
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2017-04-20 14:38:20 -04:00 |
RefCounted.h
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Initial commit of all the NXT integration.
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2017-04-20 14:38:20 -04:00 |
RenderPass.cpp
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Introduce render passes
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2017-05-22 10:53:19 -07:00 |
RenderPass.h
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Introduce render passes
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2017-05-22 10:53:19 -07:00 |
Sampler.cpp
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Implement the builder error callback in the backends
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2017-05-11 11:31:54 +02:00 |
Sampler.h
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Implement the builder error callback in the backends
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2017-05-11 11:31:54 +02:00 |
SerialQueue.h
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SerialQueue: add const version of the iterators.
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2017-06-22 09:56:30 -07:00 |
ShaderModule.cpp
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Fix validation errors in Animometer's shader
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2017-06-06 10:03:46 -07:00 |
ShaderModule.h
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Implement the builder error callback in the backends
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2017-05-11 11:31:54 +02:00 |
Texture.cpp
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Refactor TransitionUsage to use abstract TransitionUsageImpl
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2017-06-14 13:53:52 -04:00 |
Texture.h
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Refactor TransitionUsage to use abstract TransitionUsageImpl
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2017-06-14 13:53:52 -04:00 |
ToBackend.h
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ToBackend: Add support for Device
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2017-06-13 08:30:01 -07:00 |