114 lines
5.1 KiB
Plaintext
114 lines
5.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct Inner {
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/* 0x0000 */ float scalar_f32;
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/* 0x0004 */ int scalar_i32;
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/* 0x0008 */ uint scalar_u32;
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/* 0x000c */ half scalar_f16;
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/* 0x000e */ tint_array<int8_t, 2> tint_pad;
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/* 0x0010 */ float2 vec2_f32;
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/* 0x0018 */ int2 vec2_i32;
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/* 0x0020 */ uint2 vec2_u32;
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/* 0x0028 */ half2 vec2_f16;
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/* 0x002c */ tint_array<int8_t, 4> tint_pad_1;
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/* 0x0030 */ packed_float3 vec3_f32;
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/* 0x003c */ tint_array<int8_t, 4> tint_pad_2;
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/* 0x0040 */ packed_int3 vec3_i32;
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/* 0x004c */ tint_array<int8_t, 4> tint_pad_3;
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/* 0x0050 */ packed_uint3 vec3_u32;
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/* 0x005c */ tint_array<int8_t, 4> tint_pad_4;
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/* 0x0060 */ packed_half3 vec3_f16;
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/* 0x0066 */ tint_array<int8_t, 10> tint_pad_5;
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/* 0x0070 */ float4 vec4_f32;
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/* 0x0080 */ int4 vec4_i32;
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/* 0x0090 */ uint4 vec4_u32;
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/* 0x00a0 */ half4 vec4_f16;
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/* 0x00a8 */ float2x2 mat2x2_f32;
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/* 0x00b8 */ tint_array<int8_t, 8> tint_pad_6;
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/* 0x00c0 */ float2x3 mat2x3_f32;
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/* 0x00e0 */ float2x4 mat2x4_f32;
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/* 0x0100 */ float3x2 mat3x2_f32;
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/* 0x0118 */ tint_array<int8_t, 8> tint_pad_7;
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/* 0x0120 */ float3x3 mat3x3_f32;
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/* 0x0150 */ float3x4 mat3x4_f32;
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/* 0x0180 */ float4x2 mat4x2_f32;
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/* 0x01a0 */ float4x3 mat4x3_f32;
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/* 0x01e0 */ float4x4 mat4x4_f32;
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/* 0x0220 */ half2x2 mat2x2_f16;
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/* 0x0228 */ half2x3 mat2x3_f16;
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/* 0x0238 */ half2x4 mat2x4_f16;
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/* 0x0248 */ half3x2 mat3x2_f16;
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/* 0x0254 */ tint_array<int8_t, 4> tint_pad_8;
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/* 0x0258 */ half3x3 mat3x3_f16;
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/* 0x0270 */ half3x4 mat3x4_f16;
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/* 0x0288 */ half4x2 mat4x2_f16;
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/* 0x0298 */ half4x3 mat4x3_f16;
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/* 0x02b8 */ half4x4 mat4x4_f16;
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/* 0x02d8 */ tint_array<int8_t, 8> tint_pad_9;
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/* 0x02e0 */ tint_array<float3, 2> arr2_vec3_f32;
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/* 0x0300 */ tint_array<half4x2, 2> arr2_mat4x2_f16;
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};
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struct S {
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/* 0x0000 */ tint_array<Inner, 8> arr;
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};
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void tint_symbol_inner(uint idx, const constant S* const tint_symbol_1) {
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float const scalar_f32 = (*(tint_symbol_1)).arr[idx].scalar_f32;
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int const scalar_i32 = (*(tint_symbol_1)).arr[idx].scalar_i32;
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uint const scalar_u32 = (*(tint_symbol_1)).arr[idx].scalar_u32;
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half const scalar_f16 = (*(tint_symbol_1)).arr[idx].scalar_f16;
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float2 const vec2_f32 = (*(tint_symbol_1)).arr[idx].vec2_f32;
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int2 const vec2_i32 = (*(tint_symbol_1)).arr[idx].vec2_i32;
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uint2 const vec2_u32 = (*(tint_symbol_1)).arr[idx].vec2_u32;
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half2 const vec2_f16 = (*(tint_symbol_1)).arr[idx].vec2_f16;
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float3 const vec3_f32 = float3((*(tint_symbol_1)).arr[idx].vec3_f32);
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int3 const vec3_i32 = int3((*(tint_symbol_1)).arr[idx].vec3_i32);
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uint3 const vec3_u32 = uint3((*(tint_symbol_1)).arr[idx].vec3_u32);
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half3 const vec3_f16 = half3((*(tint_symbol_1)).arr[idx].vec3_f16);
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float4 const vec4_f32 = (*(tint_symbol_1)).arr[idx].vec4_f32;
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int4 const vec4_i32 = (*(tint_symbol_1)).arr[idx].vec4_i32;
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uint4 const vec4_u32 = (*(tint_symbol_1)).arr[idx].vec4_u32;
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half4 const vec4_f16 = (*(tint_symbol_1)).arr[idx].vec4_f16;
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float2x2 const mat2x2_f32 = (*(tint_symbol_1)).arr[idx].mat2x2_f32;
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float2x3 const mat2x3_f32 = (*(tint_symbol_1)).arr[idx].mat2x3_f32;
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float2x4 const mat2x4_f32 = (*(tint_symbol_1)).arr[idx].mat2x4_f32;
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float3x2 const mat3x2_f32 = (*(tint_symbol_1)).arr[idx].mat3x2_f32;
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float3x3 const mat3x3_f32 = (*(tint_symbol_1)).arr[idx].mat3x3_f32;
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float3x4 const mat3x4_f32 = (*(tint_symbol_1)).arr[idx].mat3x4_f32;
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float4x2 const mat4x2_f32 = (*(tint_symbol_1)).arr[idx].mat4x2_f32;
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float4x3 const mat4x3_f32 = (*(tint_symbol_1)).arr[idx].mat4x3_f32;
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float4x4 const mat4x4_f32 = (*(tint_symbol_1)).arr[idx].mat4x4_f32;
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half2x2 const mat2x2_f16 = (*(tint_symbol_1)).arr[idx].mat2x2_f16;
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half2x3 const mat2x3_f16 = (*(tint_symbol_1)).arr[idx].mat2x3_f16;
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half2x4 const mat2x4_f16 = (*(tint_symbol_1)).arr[idx].mat2x4_f16;
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half3x2 const mat3x2_f16 = (*(tint_symbol_1)).arr[idx].mat3x2_f16;
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half3x3 const mat3x3_f16 = (*(tint_symbol_1)).arr[idx].mat3x3_f16;
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half3x4 const mat3x4_f16 = (*(tint_symbol_1)).arr[idx].mat3x4_f16;
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half4x2 const mat4x2_f16 = (*(tint_symbol_1)).arr[idx].mat4x2_f16;
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half4x3 const mat4x3_f16 = (*(tint_symbol_1)).arr[idx].mat4x3_f16;
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half4x4 const mat4x4_f16 = (*(tint_symbol_1)).arr[idx].mat4x4_f16;
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tint_array<float3, 2> const arr2_vec3_f32 = (*(tint_symbol_1)).arr[idx].arr2_vec3_f32;
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tint_array<half4x2, 2> const arr2_mat4x2_f16 = (*(tint_symbol_1)).arr[idx].arr2_mat4x2_f16;
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}
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kernel void tint_symbol(const constant S* tint_symbol_2 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
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tint_symbol_inner(idx, tint_symbol_2);
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return;
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}
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