@group(1) @binding(0) var arg_0 : texture_depth_2d;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_38bbb9() {
var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(1.0f));
}
@fragment
fn fragment_main() {
textureSample_38bbb9();