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#version 310 es
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precision mediump float;
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uniform highp samplerCubeShadow arg_0_arg_1;
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void textureSample_ea7030() {
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float res = texture(arg_0_arg_1, vec4(vec3(1.0f), 0.0f));
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}
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void fragment_main() {
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textureSample_ea7030();
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}
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void main() {
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fragment_main();
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return;
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}
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