21 lines
490 B
GLSL
21 lines
490 B
GLSL
#version 310 es
|
|
|
|
struct modf_result_vec2_f32 {
|
|
vec2 fract;
|
|
vec2 whole;
|
|
};
|
|
|
|
|
|
void tint_symbol() {
|
|
modf_result_vec2_f32 tint_symbol_3 = modf_result_vec2_f32(vec2(0.25f, 0.75f), vec2(1.0f, 3.0f));
|
|
vec2 tint_symbol_2 = tint_symbol_3.fract;
|
|
modf_result_vec2_f32 tint_symbol_4 = modf_result_vec2_f32(vec2(0.25f, 0.75f), vec2(1.0f, 3.0f));
|
|
vec2 whole = tint_symbol_4.whole;
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
tint_symbol();
|
|
return;
|
|
}
|