dawn-cmake/test/tint/builtins/modf/vector/runtime.wgsl.expected.wgsl

8 lines
167 B
WebGPU Shading Language

@compute @workgroup_size(1)
fn main() {
let in = vec2(1.25, 3.75);
let res = modf(in);
let fract : vec2<f32> = res.fract;
let whole : vec2<f32> = res.whole;
}