dawn-cmake/src/dawn/native/CommandBuffer.h
dan sinclair 41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00

76 lines
2.5 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_COMMANDBUFFER_H_
#define SRC_DAWN_NATIVE_COMMANDBUFFER_H_
#include "dawn/native/dawn_platform.h"
#include "dawn/native/CommandAllocator.h"
#include "dawn/native/Error.h"
#include "dawn/native/Forward.h"
#include "dawn/native/ObjectBase.h"
#include "dawn/native/PassResourceUsage.h"
#include "dawn/native/Texture.h"
namespace dawn::native {
struct BeginRenderPassCmd;
struct CopyTextureToBufferCmd;
struct TextureCopy;
class CommandBufferBase : public ApiObjectBase {
public:
CommandBufferBase(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor);
static CommandBufferBase* MakeError(DeviceBase* device);
ObjectType GetType() const override;
MaybeError ValidateCanUseInSubmitNow() const;
const CommandBufferResourceUsage& GetResourceUsages() const;
CommandIterator* GetCommandIteratorForTesting();
protected:
// Constructor used only for mocking and testing.
explicit CommandBufferBase(DeviceBase* device);
void DestroyImpl() override;
CommandIterator mCommands;
private:
CommandBufferBase(DeviceBase* device, ObjectBase::ErrorTag tag);
CommandBufferResourceUsage mResourceUsages;
};
bool IsCompleteSubresourceCopiedTo(const TextureBase* texture,
const Extent3D copySize,
const uint32_t mipLevel);
SubresourceRange GetSubresourcesAffectedByCopy(const TextureCopy& copy, const Extent3D& copySize);
void LazyClearRenderPassAttachments(BeginRenderPassCmd* renderPass);
bool IsFullBufferOverwrittenInTextureToBufferCopy(const CopyTextureToBufferCmd* copy);
std::array<float, 4> ConvertToFloatColor(dawn::native::Color color);
std::array<int32_t, 4> ConvertToSignedIntegerColor(dawn::native::Color color);
std::array<uint32_t, 4> ConvertToUnsignedIntegerColor(dawn::native::Color color);
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_COMMANDBUFFER_H_