mirror of
https://github.com/encounter/dawn-cmake.git
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137 lines
4.9 KiB
C++
137 lines
4.9 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include "dawn/dawn.h"
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namespace dawn_native {
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namespace null {
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void Init(dawnProcTable* procs, dawnDevice* device);
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}
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}
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ValidationTest::ValidationTest() {
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dawnProcTable procs;
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dawnDevice cDevice;
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dawn_native::null::Init(&procs, &cDevice);
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dawnSetProcs(&procs);
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device = dawn::Device::Acquire(cDevice);
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device.SetErrorCallback(ValidationTest::OnDeviceError, static_cast<dawnCallbackUserdata>(reinterpret_cast<uintptr_t>(this)));
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}
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ValidationTest::~ValidationTest() {
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// We need to destroy Dawn objects before setting the procs to null otherwise the dawn*Release
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// will call a nullptr
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device = dawn::Device();
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dawnSetProcs(nullptr);
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}
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void ValidationTest::TearDown() {
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ASSERT_FALSE(mExpectError);
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for (auto& expectation : mExpectations) {
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std::string name = expectation.debugName;
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if (name.empty()) {
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name = "<no debug name set>";
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}
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ASSERT_TRUE(expectation.gotStatus) << "Didn't get a status for " << name;
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ASSERT_NE(DAWN_BUILDER_ERROR_STATUS_UNKNOWN, expectation.status) << "Got unknown status for " << name;
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bool wasSuccess = expectation.status == DAWN_BUILDER_ERROR_STATUS_SUCCESS;
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ASSERT_EQ(expectation.expectSuccess, wasSuccess)
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<< "Got wrong status value for " << name
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<< ", status was " << expectation.status << " with \"" << expectation.statusMessage << "\"";
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}
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}
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void ValidationTest::StartExpectDeviceError() {
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mExpectError = true;
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mError = false;
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}
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bool ValidationTest::EndExpectDeviceError() {
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mExpectError = false;
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return mError;
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}
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dawn::RenderPassDescriptor ValidationTest::CreateSimpleRenderPass() {
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auto colorBuffer = device.CreateTextureBuilder()
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.SetDimension(dawn::TextureDimension::e2D)
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.SetExtent(640, 480, 1)
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.SetFormat(dawn::TextureFormat::R8G8B8A8Unorm)
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.SetMipLevels(1)
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.SetAllowedUsage(dawn::TextureUsageBit::OutputAttachment)
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.GetResult();
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auto colorView = colorBuffer.CreateTextureViewBuilder()
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.GetResult();
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return device.CreateRenderPassDescriptorBuilder()
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.SetColorAttachment(0, colorView, dawn::LoadOp::Clear)
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.GetResult();
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}
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void ValidationTest::OnDeviceError(const char* message, dawnCallbackUserdata userdata) {
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// Skip this one specific error that is raised when a builder is used after it got an error
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// this is important because we don't want to wrap all creation tests in ASSERT_DEVICE_ERROR.
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// Yes the error message is misleading.
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if (std::string(message) == "Builder cannot be used after GetResult") {
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return;
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}
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auto self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata));
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ASSERT_TRUE(self->mExpectError) << "Got unexpected device error: " << message;
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ASSERT_FALSE(self->mError) << "Got two errors in expect block";
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self->mError = true;
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}
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void ValidationTest::OnBuilderErrorStatus(dawnBuilderErrorStatus status, const char* message, dawn::CallbackUserdata userdata1, dawn::CallbackUserdata userdata2) {
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auto* self = reinterpret_cast<ValidationTest*>(static_cast<uintptr_t>(userdata1));
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size_t index = static_cast<size_t>(userdata2);
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ASSERT_LT(index, self->mExpectations.size());
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auto& expectation = self->mExpectations[index];
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ASSERT_FALSE(expectation.gotStatus);
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expectation.gotStatus = true;
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expectation.status = status;
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expectation.statusMessage = message;
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}
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ValidationTest::DummyRenderPass ValidationTest::CreateDummyRenderPass() {
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DummyRenderPass dummy;
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dummy.width = 400;
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dummy.height = 400;
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dummy.attachmentFormat = dawn::TextureFormat::R8G8B8A8Unorm;
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dummy.attachment = AssertWillBeSuccess(device.CreateTextureBuilder())
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.SetDimension(dawn::TextureDimension::e2D)
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.SetExtent(dummy.width, dummy.height, 1)
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.SetFormat(dummy.attachmentFormat)
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.SetMipLevels(1)
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.SetAllowedUsage(dawn::TextureUsageBit::OutputAttachment)
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.GetResult();
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dawn::TextureView view = AssertWillBeSuccess(dummy.attachment.CreateTextureViewBuilder()).GetResult();
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dummy.renderPass = AssertWillBeSuccess(device.CreateRenderPassDescriptorBuilder())
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.SetColorAttachment(0, view, dawn::LoadOp::Clear)
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.GetResult();
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return dummy;
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}
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