dawn-cmake/src/tint/ast/external_texture.h
Ben Clayton 4a92a3c904 tint: Optimize sem node lookup
Add a 'NodeID' to each ast::Node which is the sequentially allocated
index of the node. Use this in sem::Info to map the AST node to the
semantic node, instead of using a std::unordered_map.

Optimised very hot code by entirely eliminating map lookups, and
dramatically reducing cache misses (lookups are usually sequentually
ordered).

Timings running
'webgpu:shader,execution,expression,call,builtin,atan2:f32:inputSource="const";vectorize="_undef_"'
with dawn/node, using SwiftShader:

    Without change: 3.22647107s
    With change:    3.10578879s

Bug: tint:1613
Change-Id: I22ec48d933b2e5f9da04494bff4e979e6f7b1982
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96140
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-07-18 20:50:02 +00:00

51 lines
1.7 KiB
C++

// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TINT_AST_EXTERNAL_TEXTURE_H_
#define SRC_TINT_AST_EXTERNAL_TEXTURE_H_
#include <string>
#include "src/tint/ast/texture.h"
namespace tint::ast {
/// An external texture type
class ExternalTexture final : public Castable<ExternalTexture, Texture> {
public:
/// Constructor
/// @param pid the identifier of the program that owns this node
/// @param nid the unique node identifier
/// @param src the source of this node
ExternalTexture(ProgramID pid, NodeID nid, const Source& src);
/// Move constructor
ExternalTexture(ExternalTexture&&);
~ExternalTexture() override;
/// @param symbols the program's symbol table
/// @returns the name for this type that closely resembles how it would be
/// declared in WGSL.
std::string FriendlyName(const SymbolTable& symbols) const override;
/// Clones this type and all transitive types using the `CloneContext` `ctx`.
/// @param ctx the clone context
/// @return the newly cloned type
const ExternalTexture* Clone(CloneContext* ctx) const override;
};
} // namespace tint::ast
#endif // SRC_TINT_AST_EXTERNAL_TEXTURE_H_