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Add a 'NodeID' to each ast::Node which is the sequentially allocated index of the node. Use this in sem::Info to map the AST node to the semantic node, instead of using a std::unordered_map. Optimised very hot code by entirely eliminating map lookups, and dramatically reducing cache misses (lookups are usually sequentually ordered). Timings running 'webgpu:shader,execution,expression,call,builtin,atan2:f32:inputSource="const";vectorize="_undef_"' with dawn/node, using SwiftShader: Without change: 3.22647107s With change: 3.10578879s Bug: tint:1613 Change-Id: I22ec48d933b2e5f9da04494bff4e979e6f7b1982 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/96140 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
// Copyright 2021 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_TINT_AST_EXTERNAL_TEXTURE_H_
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#define SRC_TINT_AST_EXTERNAL_TEXTURE_H_
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#include <string>
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#include "src/tint/ast/texture.h"
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namespace tint::ast {
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/// An external texture type
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class ExternalTexture final : public Castable<ExternalTexture, Texture> {
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public:
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/// Constructor
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/// @param pid the identifier of the program that owns this node
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/// @param nid the unique node identifier
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/// @param src the source of this node
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ExternalTexture(ProgramID pid, NodeID nid, const Source& src);
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/// Move constructor
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ExternalTexture(ExternalTexture&&);
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~ExternalTexture() override;
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/// @param symbols the program's symbol table
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/// @returns the name for this type that closely resembles how it would be
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/// declared in WGSL.
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std::string FriendlyName(const SymbolTable& symbols) const override;
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/// Clones this type and all transitive types using the `CloneContext` `ctx`.
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/// @param ctx the clone context
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/// @return the newly cloned type
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const ExternalTexture* Clone(CloneContext* ctx) const override;
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};
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} // namespace tint::ast
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#endif // SRC_TINT_AST_EXTERNAL_TEXTURE_H_
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