dawn-cmake/src/dawn_native/CreatePipelineAsyncTask.h
Corentin Wallez ec9cf2a85c Rename namespace dawn_native to dawn::native.
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.

Done with through the following steps:

 - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g"
 - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g"
 - git cl format
 - Manual fixups in generator/templates (and the addition of
   namespace_case in dawn_json_generator.py).
 - The addition of the namespace alias in DawnNative.h

Bug: dawn:824
Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-01-12 09:17:35 +00:00

109 lines
4.0 KiB
C++

// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_CREATEPIPELINEASYNCTASK_H_
#define DAWNNATIVE_CREATEPIPELINEASYNCTASK_H_
#include "common/RefCounted.h"
#include "dawn/webgpu.h"
#include "dawn_native/CallbackTaskManager.h"
#include "dawn_native/Error.h"
namespace dawn::native {
class ComputePipelineBase;
class DeviceBase;
class PipelineLayoutBase;
class RenderPipelineBase;
class ShaderModuleBase;
struct FlatComputePipelineDescriptor;
struct CreatePipelineAsyncCallbackTaskBase : CallbackTask {
CreatePipelineAsyncCallbackTaskBase(std::string errorMessage, void* userData);
protected:
std::string mErrorMessage;
void* mUserData;
};
struct CreateComputePipelineAsyncCallbackTask : CreatePipelineAsyncCallbackTaskBase {
CreateComputePipelineAsyncCallbackTask(Ref<ComputePipelineBase> pipeline,
std::string errorMessage,
WGPUCreateComputePipelineAsyncCallback callback,
void* userdata);
void Finish() override;
void HandleShutDown() final;
void HandleDeviceLoss() final;
protected:
Ref<ComputePipelineBase> mPipeline;
WGPUCreateComputePipelineAsyncCallback mCreateComputePipelineAsyncCallback;
};
struct CreateRenderPipelineAsyncCallbackTask : CreatePipelineAsyncCallbackTaskBase {
CreateRenderPipelineAsyncCallbackTask(Ref<RenderPipelineBase> pipeline,
std::string errorMessage,
WGPUCreateRenderPipelineAsyncCallback callback,
void* userdata);
void Finish() override;
void HandleShutDown() final;
void HandleDeviceLoss() final;
protected:
Ref<RenderPipelineBase> mPipeline;
WGPUCreateRenderPipelineAsyncCallback mCreateRenderPipelineAsyncCallback;
};
// CreateComputePipelineAsyncTask defines all the inputs and outputs of
// CreateComputePipelineAsync() tasks, which are the same among all the backends.
class CreateComputePipelineAsyncTask {
public:
CreateComputePipelineAsyncTask(Ref<ComputePipelineBase> nonInitializedComputePipeline,
WGPUCreateComputePipelineAsyncCallback callback,
void* userdata);
void Run();
static void RunAsync(std::unique_ptr<CreateComputePipelineAsyncTask> task);
private:
Ref<ComputePipelineBase> mComputePipeline;
WGPUCreateComputePipelineAsyncCallback mCallback;
void* mUserdata;
};
// CreateRenderPipelineAsyncTask defines all the inputs and outputs of
// CreateRenderPipelineAsync() tasks, which are the same among all the backends.
class CreateRenderPipelineAsyncTask {
public:
CreateRenderPipelineAsyncTask(Ref<RenderPipelineBase> nonInitializedRenderPipeline,
WGPUCreateRenderPipelineAsyncCallback callback,
void* userdata);
void Run();
static void RunAsync(std::unique_ptr<CreateRenderPipelineAsyncTask> task);
private:
Ref<RenderPipelineBase> mRenderPipeline;
WGPUCreateRenderPipelineAsyncCallback mCallback;
void* mUserdata;
};
} // namespace dawn::native
#endif // DAWNNATIVE_CREATEPIPELINEASYNCTASK_H_