Dawn Autoroller 4ad5cfb025 Roll SwiftShader from 0863290dc7f6 to 13f7365e81be (10 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/0863290dc7f6..13f7365e81be

2022-02-16 capn@google.com Skip testing subnormals when flushed to zero
2022-02-16 capn@google.com Benchmark the effect of flush-to-zero / denormals-are-zero
2022-02-15 capn@google.com Don't treat all warnings as errors in tests and benchmarks
2022-02-15 swiftshader.regress@gmail.com Regres: Update test lists @ 5f1c00bd
2022-02-15 capn@google.com Don't silently ignore unsupported extension structures
2022-02-14 natsu@google.com Fix `WARNING: UNSUPPORTED:` warnings for having external format in sampler
2022-02-14 penghuang@chromium.org Win32SurfaceKHR: use StretchDIBits to replace StrectchBlt.
2022-02-11 dvet@google.com Add a SPIR-V profiling and reporting framework.
2022-02-11 capn@google.com Don't build PowerVR samples by default
2022-02-11 swiftshader.regress@gmail.com Regres: Update test lists @ 0863290d

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-dawn-autoroll
Please CC kainino@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in SwiftShader: https://bugs.chromium.org/p/swiftshader/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: kainino@google.com
Change-Id: I52c3a710b950d97d46291f56ec815f64164b85c8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/80742
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-02-16 05:48:50 +00:00
2022-02-11 00:45:51 +00:00
2022-02-11 00:45:51 +00:00
2022-02-11 00:45:51 +00:00
.gn
2022-01-05 15:54:08 +00:00
2018-07-18 22:54:06 +02:00
2022-02-10 19:41:24 +00:00
2022-02-11 00:45:51 +00:00
2022-01-27 18:33:47 +00:00
2021-12-02 21:25:58 +00:00
2022-01-27 18:33:47 +00:00
2021-07-20 17:57:20 +00:00
2022-01-27 18:33:47 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
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