CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
4ad5cfb025
https://swiftshader.googlesource.com/SwiftShader.git/+log/0863290dc7f6..13f7365e81be 2022-02-16 capn@google.com Skip testing subnormals when flushed to zero 2022-02-16 capn@google.com Benchmark the effect of flush-to-zero / denormals-are-zero 2022-02-15 capn@google.com Don't treat all warnings as errors in tests and benchmarks 2022-02-15 swiftshader.regress@gmail.com Regres: Update test lists @ 5f1c00bd 2022-02-15 capn@google.com Don't silently ignore unsupported extension structures 2022-02-14 natsu@google.com Fix `WARNING: UNSUPPORTED:` warnings for having external format in sampler 2022-02-14 penghuang@chromium.org Win32SurfaceKHR: use StretchDIBits to replace StrectchBlt. 2022-02-11 dvet@google.com Add a SPIR-V profiling and reporting framework. 2022-02-11 capn@google.com Don't build PowerVR samples by default 2022-02-11 swiftshader.regress@gmail.com Regres: Update test lists @ 0863290d If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/swiftshader-dawn-autoroll Please CC kainino@google.com on the revert to ensure that a human is aware of the problem. To file a bug in SwiftShader: https://bugs.chromium.org/p/swiftshader/issues/entry To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: kainino@google.com Change-Id: I52c3a710b950d97d46291f56ec815f64164b85c8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/80742 Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com> |
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.vscode | ||
build_overrides | ||
docs | ||
generator | ||
include | ||
infra | ||
samples/dawn | ||
scripts | ||
src | ||
third_party | ||
tools/memory/asan | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
.gn | ||
AUTHORS | ||
BUILD.gn | ||
CMakeLists.txt | ||
DEPS | ||
DIR_METADATA | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
README.chromium | ||
README.md | ||
codereview.settings | ||
dawn.json | ||
dawn_wire.json |
README.md
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
- Dawn overview
- Building Dawn
- Contributing to Dawn
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.