dawn-cmake/test/tint/builtins/gen/var/clamp/b195eb.wgsl.expected.fxc.hlsl

42 lines
1.2 KiB
HLSL

SKIP: FAILED
void clamp_b195eb() {
vector<float16_t, 3> arg_0 = (float16_t(0.0h)).xxx;
vector<float16_t, 3> arg_1 = (float16_t(0.0h)).xxx;
vector<float16_t, 3> arg_2 = (float16_t(0.0h)).xxx;
vector<float16_t, 3> res = clamp(arg_0, arg_1, arg_2);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
clamp_b195eb();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
clamp_b195eb();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
clamp_b195eb();
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x000002017A6F3930(2,10-18): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x000002017A6F3930(3,10-18): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x000002017A6F3930(4,10-18): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x000002017A6F3930(5,10-18): error X3000: syntax error: unexpected token 'float16_t'