dawn-cmake/test/tint/builtins/gen/var/fma/bf21b6.wgsl.expected.fxc.hlsl

42 lines
1.2 KiB
HLSL

SKIP: FAILED
void fma_bf21b6() {
vector<float16_t, 2> arg_0 = (float16_t(0.0h)).xx;
vector<float16_t, 2> arg_1 = (float16_t(0.0h)).xx;
vector<float16_t, 2> arg_2 = (float16_t(0.0h)).xx;
vector<float16_t, 2> res = mad(arg_0, arg_1, arg_2);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
fma_bf21b6();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
fma_bf21b6();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
fma_bf21b6();
return;
}
FXC validation failure:
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x00000213565C3920(2,10-18): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x00000213565C3920(3,10-18): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x00000213565C3920(4,10-18): error X3000: syntax error: unexpected token 'float16_t'
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x00000213565C3920(5,10-18): error X3000: syntax error: unexpected token 'float16_t'