44 lines
1.1 KiB
HLSL
44 lines
1.1 KiB
HLSL
Texture2D<float4> arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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float4 tint_textureSampleBaseClampToEdge(Texture2D<float4> t, SamplerState s, float2 coord) {
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int3 tint_tmp;
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t.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z);
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const float2 dims = float2(tint_tmp.xy);
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const float2 half_texel = ((0.5f).xx / dims);
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const float2 clamped = clamp(coord, half_texel, (1.0f - half_texel));
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return t.SampleLevel(s, clamped, 0.0f);
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}
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void textureSampleBaseClampToEdge_9ca02c() {
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float2 arg_2 = (0.0f).xx;
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float4 res = tint_textureSampleBaseClampToEdge(arg_0, arg_1, arg_2);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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textureSampleBaseClampToEdge_9ca02c();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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textureSampleBaseClampToEdge_9ca02c();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureSampleBaseClampToEdge_9ca02c();
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return;
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}
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