38 lines
955 B
HLSL
38 lines
955 B
HLSL
SKIP: FAILED
|
|
|
|
void transpose_faeb05() {
|
|
matrix<float16_t, 2, 4> arg_0 = matrix<float16_t, 2, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx);
|
|
matrix<float16_t, 4, 2> res = transpose(arg_0);
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
float4 vertex_main_inner() {
|
|
transpose_faeb05();
|
|
return (0.0f).xxxx;
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
const float4 inner_result = vertex_main_inner();
|
|
tint_symbol wrapper_result = (tint_symbol)0;
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
void fragment_main() {
|
|
transpose_faeb05();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
transpose_faeb05();
|
|
return;
|
|
}
|
|
FXC validation failure:
|
|
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x0000018F09DB3BF0(2,10-18): error X3000: syntax error: unexpected token 'float16_t'
|
|
D:\Projects\RampUp\dawn\test\tint\builtins\Shader@0x0000018F09DB3BF0(3,10-18): error X3000: syntax error: unexpected token 'float16_t'
|
|
|