59 lines
1.1 KiB
GLSL
59 lines
1.1 KiB
GLSL
SKIP: FAILED
|
|
|
|
bug/tint/1081.wgsl:9:25 warning: integral user-defined fragment inputs must have a flat interpolation attribute
|
|
fn main([[location(1)]] x: vec3<i32>) -> [[location(2)]] i32 {
|
|
^
|
|
|
|
#version 310 es
|
|
precision mediump float;
|
|
|
|
int f(int x) {
|
|
if ((x == 10)) {
|
|
discard;
|
|
}
|
|
return x;
|
|
}
|
|
|
|
struct tint_symbol_2 {
|
|
ivec3 x;
|
|
};
|
|
struct tint_symbol_3 {
|
|
int value;
|
|
};
|
|
|
|
int tint_symbol_inner(ivec3 x) {
|
|
int y = x.x;
|
|
while (true) {
|
|
int r = f(y);
|
|
if ((r == 0)) {
|
|
break;
|
|
}
|
|
}
|
|
return y;
|
|
}
|
|
|
|
tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) {
|
|
int inner_result = tint_symbol_inner(tint_symbol_1.x);
|
|
tint_symbol_3 wrapper_result = tint_symbol_3(0);
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
in ivec3 x;
|
|
out int value;
|
|
void main() {
|
|
tint_symbol_2 inputs;
|
|
inputs.x = x;
|
|
tint_symbol_3 outputs;
|
|
outputs = tint_symbol(inputs);
|
|
value = outputs.value;
|
|
}
|
|
|
|
|
|
Error parsing GLSL shader:
|
|
ERROR: 0:35: 'int' : must be qualified as flat in
|
|
ERROR: 0:35: '' : compilation terminated
|
|
ERROR: 2 compilation errors. No code generated.
|
|
|
|
|
|
|