dawn-cmake/test/bug/tint/219.spvasm.expected.glsl

25 lines
352 B
GLSL

#version 310 es
precision mediump float;
float x_200(inout vec2 x_201) {
float x_212 = x_201.x;
return x_212;
}
void main_1() {
vec2 x_11 = vec2(0.0f, 0.0f);
float x_12 = x_200(x_11);
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}