dawn-cmake/test/bug/tint/913.wgsl.expected.glsl

117 lines
3.3 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
uniform highp sampler2D src;
uniform highp sampler2D dst;
layout (binding = 2) buffer OutputBuf_1 {
uint result[];
} tint_symbol;
layout (binding = 3) uniform Uniforms_1 {
uint dstTextureFlipY;
uint channelCount;
uvec2 srcCopyOrigin;
uvec2 dstCopyOrigin;
uvec2 copySize;
} uniforms;
bool aboutEqual(float value, float expect) {
return (abs((value - expect)) < 0.001f);
}
struct tint_symbol_3 {
uvec3 GlobalInvocationID;
};
void tint_symbol_1_inner(uvec3 GlobalInvocationID) {
ivec2 srcSize = textureSize(src);
ivec2 dstSize = textureSize(dst);
uvec2 dstTexCoord = uvec2(GlobalInvocationID.xy);
vec4 nonCoveredColor = vec4(0.0f, 1.0f, 0.0f, 1.0f);
bool success = true;
bool tint_tmp_2 = (dstTexCoord.x < uniforms.dstCopyOrigin.x);
if (!tint_tmp_2) {
tint_tmp_2 = (dstTexCoord.y < uniforms.dstCopyOrigin.y);
}
bool tint_tmp_1 = (tint_tmp_2);
if (!tint_tmp_1) {
tint_tmp_1 = (dstTexCoord.x >= (uniforms.dstCopyOrigin.x + uniforms.copySize.x));
}
bool tint_tmp = (tint_tmp_1);
if (!tint_tmp) {
tint_tmp = (dstTexCoord.y >= (uniforms.dstCopyOrigin.y + uniforms.copySize.y));
}
if ((tint_tmp)) {
bool tint_tmp_3 = success;
if (tint_tmp_3) {
tint_tmp_3 = all(equal(texelFetch(dst, ivec3(ivec2(dstTexCoord), 0)), nonCoveredColor));
}
success = (tint_tmp_3);
} else {
uvec2 srcTexCoord = ((dstTexCoord - uniforms.dstCopyOrigin) + uniforms.srcCopyOrigin);
if ((uniforms.dstTextureFlipY == 1u)) {
srcTexCoord.y = ((uint(srcSize.y) - srcTexCoord.y) - 1u);
}
vec4 srcColor = texelFetch(src, ivec3(ivec2(srcTexCoord), 0));
vec4 dstColor = texelFetch(dst, ivec3(ivec2(dstTexCoord), 0));
if ((uniforms.channelCount == 2u)) {
bool tint_tmp_5 = success;
if (tint_tmp_5) {
tint_tmp_5 = aboutEqual(dstColor.r, srcColor.r);
}
bool tint_tmp_4 = (tint_tmp_5);
if (tint_tmp_4) {
tint_tmp_4 = aboutEqual(dstColor.g, srcColor.g);
}
success = (tint_tmp_4);
} else {
bool tint_tmp_9 = success;
if (tint_tmp_9) {
tint_tmp_9 = aboutEqual(dstColor.r, srcColor.r);
}
bool tint_tmp_8 = (tint_tmp_9);
if (tint_tmp_8) {
tint_tmp_8 = aboutEqual(dstColor.g, srcColor.g);
}
bool tint_tmp_7 = (tint_tmp_8);
if (tint_tmp_7) {
tint_tmp_7 = aboutEqual(dstColor.b, srcColor.b);
}
bool tint_tmp_6 = (tint_tmp_7);
if (tint_tmp_6) {
tint_tmp_6 = aboutEqual(dstColor.a, srcColor.a);
}
success = (tint_tmp_6);
}
}
uint outputIndex = ((GlobalInvocationID.y * uint(dstSize.x)) + GlobalInvocationID.x);
if (success) {
tint_symbol.result[outputIndex] = 1u;
} else {
tint_symbol.result[outputIndex] = 0u;
}
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol_1(tint_symbol_3 tint_symbol_2) {
tint_symbol_1_inner(tint_symbol_2.GlobalInvocationID);
return;
}
void main() {
tint_symbol_3 inputs;
inputs.GlobalInvocationID = gl_GlobalInvocationID;
tint_symbol_1(inputs);
}
Error parsing GLSL shader:
ERROR: 0:27: 'textureSize' : no matching overloaded function found
ERROR: 0:27: '=' : cannot convert from ' const float' to ' temp highp 2-component vector of int'
ERROR: 0:27: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.