mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-23 15:03:43 +00:00
212 lines
8.1 KiB
C++
212 lines
8.1 KiB
C++
// Copyright 2017 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "tests/unittests/validation/ValidationTest.h"
|
|
|
|
#include "common/Constants.h"
|
|
#include "utils/DawnHelpers.h"
|
|
|
|
class RenderPipelineValidationTest : public ValidationTest {
|
|
protected:
|
|
void SetUp() override {
|
|
ValidationTest::SetUp();
|
|
|
|
renderpass = CreateSimpleRenderPass();
|
|
|
|
dawn::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr);
|
|
|
|
inputState = device.CreateInputStateBuilder().GetResult();
|
|
|
|
blendState = device.CreateBlendStateBuilder().GetResult();
|
|
|
|
vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
|
|
#version 450
|
|
void main() {
|
|
gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
|
|
})"
|
|
);
|
|
|
|
fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
|
|
#version 450
|
|
layout(location = 0) out vec4 fragColor;
|
|
void main() {
|
|
fragColor = vec4(0.0, 1.0, 0.0, 1.0);
|
|
})");
|
|
}
|
|
|
|
dawn::RenderPipelineBuilder& AddDefaultStates(dawn::RenderPipelineBuilder&& builder) {
|
|
builder.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
|
.SetLayout(pipelineLayout)
|
|
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
|
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
|
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList);
|
|
return builder;
|
|
}
|
|
|
|
dawn::RenderPassDescriptor renderpass;
|
|
dawn::ShaderModule vsModule;
|
|
dawn::ShaderModule fsModule;
|
|
dawn::InputState inputState;
|
|
dawn::BlendState blendState;
|
|
dawn::PipelineLayout pipelineLayout;
|
|
};
|
|
|
|
// Test cases where creation should succeed
|
|
TEST_F(RenderPipelineValidationTest, CreationSuccess) {
|
|
AddDefaultStates(AssertWillBeSuccess(device.CreateRenderPipelineBuilder()))
|
|
.GetResult();
|
|
|
|
AddDefaultStates(AssertWillBeSuccess(device.CreateRenderPipelineBuilder()))
|
|
.SetInputState(inputState)
|
|
.GetResult();
|
|
|
|
AddDefaultStates(AssertWillBeSuccess(device.CreateRenderPipelineBuilder()))
|
|
.SetColorAttachmentBlendState(0, blendState)
|
|
.GetResult();
|
|
}
|
|
|
|
// Test creation failure when properties are missing
|
|
TEST_F(RenderPipelineValidationTest, CreationMissingProperty) {
|
|
// Vertex stage not set
|
|
{
|
|
AssertWillBeError(device.CreateRenderPipelineBuilder())
|
|
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
|
.SetLayout(pipelineLayout)
|
|
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
|
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
|
.GetResult();
|
|
}
|
|
|
|
// Fragment stage not set
|
|
{
|
|
AssertWillBeError(device.CreateRenderPipelineBuilder())
|
|
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
|
.SetLayout(pipelineLayout)
|
|
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
|
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
|
.GetResult();
|
|
}
|
|
|
|
// No attachment set
|
|
{
|
|
AssertWillBeError(device.CreateRenderPipelineBuilder())
|
|
.SetLayout(pipelineLayout)
|
|
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
|
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
|
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
|
.GetResult();
|
|
}
|
|
}
|
|
|
|
TEST_F(RenderPipelineValidationTest, BlendState) {
|
|
// Fails because blend state is set on a nonexistent color attachment
|
|
{
|
|
// This one succeeds because attachment 0 is the color attachment
|
|
AssertWillBeSuccess(device.CreateRenderPipelineBuilder())
|
|
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
|
.SetLayout(pipelineLayout)
|
|
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
|
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
|
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
|
.SetColorAttachmentBlendState(0, blendState)
|
|
.GetResult();
|
|
|
|
// This fails because attachment 1 is not one of the color attachments
|
|
AssertWillBeError(device.CreateRenderPipelineBuilder())
|
|
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
|
.SetLayout(pipelineLayout)
|
|
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
|
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
|
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
|
.SetColorAttachmentBlendState(1, blendState)
|
|
.GetResult();
|
|
}
|
|
|
|
// Fails because color attachment is out of bounds
|
|
{
|
|
AddDefaultStates(AssertWillBeError(device.CreateRenderPipelineBuilder()))
|
|
.SetColorAttachmentBlendState(kMaxColorAttachments, blendState)
|
|
.GetResult();
|
|
}
|
|
|
|
// Fails because color attachment blend state is set twice
|
|
{
|
|
AddDefaultStates(AssertWillBeError(device.CreateRenderPipelineBuilder()))
|
|
.SetColorAttachmentBlendState(0, blendState)
|
|
.SetColorAttachmentBlendState(0, blendState)
|
|
.GetResult();
|
|
}
|
|
}
|
|
|
|
// TODO(enga@google.com): These should be added to the test above when validation is implemented
|
|
TEST_F(RenderPipelineValidationTest, DISABLED_TodoCreationMissingProperty) {
|
|
// Fails because pipeline layout is not set
|
|
{
|
|
AssertWillBeError(device.CreateRenderPipelineBuilder())
|
|
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
|
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
|
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
|
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
|
.GetResult();
|
|
}
|
|
|
|
// Fails because primitive topology is not set
|
|
{
|
|
AssertWillBeError(device.CreateRenderPipelineBuilder())
|
|
.SetColorAttachmentFormat(0, dawn::TextureFormat::R8G8B8A8Unorm)
|
|
.SetLayout(pipelineLayout)
|
|
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
|
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
|
.GetResult();
|
|
}
|
|
}
|
|
|
|
// Test creation failure when specifying properties multiple times
|
|
TEST_F(RenderPipelineValidationTest, DISABLED_CreationDuplicates) {
|
|
// Fails because input state is set twice
|
|
{
|
|
AddDefaultStates(AssertWillBeError(device.CreateRenderPipelineBuilder()))
|
|
.SetInputState(inputState)
|
|
.GetResult();
|
|
}
|
|
|
|
// Fails because primitive topology is set twice
|
|
{
|
|
AddDefaultStates(AssertWillBeError(device.CreateRenderPipelineBuilder()))
|
|
.SetPrimitiveTopology(dawn::PrimitiveTopology::TriangleList)
|
|
.GetResult();
|
|
}
|
|
|
|
// Fails because vertex stage is set twice
|
|
{
|
|
AddDefaultStates(AssertWillBeError(device.CreateRenderPipelineBuilder()))
|
|
.SetStage(dawn::ShaderStage::Fragment, fsModule, "main")
|
|
.GetResult();
|
|
}
|
|
|
|
// Fails because fragment stage is set twice
|
|
{
|
|
AddDefaultStates(AssertWillBeError(device.CreateRenderPipelineBuilder()))
|
|
.SetStage(dawn::ShaderStage::Vertex, vsModule, "main")
|
|
.GetResult();
|
|
}
|
|
|
|
// Fails because the layout is set twice
|
|
{
|
|
AddDefaultStates(AssertWillBeError(device.CreateRenderPipelineBuilder()))
|
|
.SetLayout(pipelineLayout)
|
|
.GetResult();
|
|
}
|
|
}
|