35 lines
637 B
WebGPU Shading Language
35 lines
637 B
WebGPU Shading Language
struct buf0 {
|
|
one : f32;
|
|
};
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
[[group(0), binding(0)]] var<uniform> x_6 : buf0;
|
|
|
|
fn main_1() {
|
|
var f : f32;
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
let x_23 : f32 = x_6.one;
|
|
f = clamp(x_23, 1.0, 1.0);
|
|
let x_25 : f32 = f;
|
|
let x_27 : f32 = x_6.one;
|
|
if ((x_25 > x_27)) {
|
|
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
} else {
|
|
let x_32 : f32 = f;
|
|
x_GLF_color = vec4<f32>(x_32, 0.0, 0.0, 1.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
x_GLF_color_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|