76 lines
1.4 KiB
WebGPU Shading Language
76 lines
1.4 KiB
WebGPU Shading Language
struct buf0 {
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one : u32;
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};
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[[group(0), binding(0)]] var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var a : u32;
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var b : u32;
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var c : u32;
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var d : u32;
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var e : u32;
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var f : u32;
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let x_41 : u32 = x_6.one;
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a = ((77u + x_41) >> 32u);
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let x_45 : u32 = x_6.one;
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b = ((3243u + x_45) >> 33u);
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let x_49 : u32 = x_6.one;
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c = ((23u + x_49) >> 345u);
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let x_53 : u32 = x_6.one;
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d = ((2395u + x_53) << 32u);
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let x_57 : u32 = x_6.one;
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e = ((290485u + x_57) << 33u);
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let x_61 : u32 = x_6.one;
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f = ((44321u + x_61) << 345u);
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let x_64 : u32 = a;
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if ((x_64 != 1u)) {
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a = 1u;
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}
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let x_68 : u32 = b;
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if ((x_68 != 0u)) {
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b = 0u;
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}
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let x_72 : u32 = c;
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if ((x_72 != 1u)) {
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c = 1u;
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}
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let x_76 : u32 = d;
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if ((x_76 != 0u)) {
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d = 0u;
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}
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let x_80 : u32 = e;
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if ((x_80 != 1u)) {
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e = 1u;
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}
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let x_84 : u32 = f;
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if ((x_84 != 0u)) {
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f = 0u;
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}
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let x_88 : u32 = a;
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let x_90 : u32 = b;
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let x_93 : u32 = c;
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let x_96 : u32 = d;
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let x_99 : u32 = e;
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let x_102 : u32 = f;
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if (((((((x_88 == 1u) && (x_90 == 0u)) && (x_93 == 1u)) && (x_96 == 0u)) && (x_99 == 1u)) && (x_102 == 0u))) {
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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} else {
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x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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