CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ben Clayton 4bfe461646 Big cleanup now that AST nodes are raw pointers
Remove all redundant std::move()s. I've also removed calls to
std::move() in tests, even if they act as an optimization. This is for
two reasons:
(a) Performance is not important for testing, and this helps with
    readability.
(b) A whole bunch tests were relying on std::move() clearing vectors so
    they can be repopulated and used again. This is undefined behavior:

> Objects of types defined in the C++ standard library may be moved from
> (12.8). Move operations may be explicitly specified or implicitly
> generated. Unless otherwise specified, such moved-from objects shall
> be placed in a valid but unspecified state.

All of these UB cases have been fixed.

Removed all duplicate variables left over from:
  `auto* foo_ptr = foo.get()`
which became:
  `auto* foo_ptr = foo`

Bug: tint:322
Change-Id: Ibd08a2379671382320fd4d8da296ccc6a378b8af
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/32900
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
2020-11-16 16:41:47 +00:00
build_overrides Remove binutils from DEPS and pull in changes to build.gni from Dawn 2020-07-28 17:57:53 +00:00
docs [docs] Expand OpImageType documentation 2020-11-11 01:49:28 +00:00
fuzzers Add File & Range information to tint::Source 2020-10-30 20:44:53 +00:00
include/tint Place the namer into the context object. 2020-11-13 18:13:24 +00:00
infra/config Remove refs.cfg. 2020-07-16 19:02:29 +00:00
samples [ast] Add the result_type into the AST dump 2020-11-16 14:46:27 +00:00
src Big cleanup now that AST nodes are raw pointers 2020-11-16 16:41:47 +00:00
test [wgsl-reader] Add parsing of named structs. 2020-10-19 15:31:47 +00:00
third_party Exclude spirv-tools from the all build target. 2020-10-07 15:55:13 +00:00
tools [validation] add error number to invalid member accessor error: v-0007 2020-11-16 14:35:17 +00:00
.clang-format Initial commit 2020-03-02 15:47:43 -05:00
.gitignore Add option and target for generating code cov info 2020-10-27 21:04:59 +00:00
.gn Add in basic BUILD.gn and additional DEPS 2020-04-08 20:40:25 +00:00
BUILD.gn ast: Have all tests derive from new TestHelper 2020-11-13 21:58:28 +00:00
CMakeLists.txt Add option and target for generating code cov info 2020-10-27 21:04:59 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Fixup the contributing file. 2020-04-06 18:43:20 +00:00
CPPLINT.cfg Adding PRESUBMIT.py with a bunch of checks turned on 2020-06-03 13:41:41 +00:00
DEPS Roll Tint dependencies 2020-10-19 15:31:17 +00:00
Doxyfile [wgsl-reader][wgsl-writer] Support new sampled texture syntax. 2020-11-04 19:03:21 +00:00
LICENSE Initial commit 2020-03-02 15:47:43 -05:00
PRESUBMIT.py Add language check 2020-11-16 15:01:27 +00:00
README.md One command per line 2020-10-30 15:03:21 +00:00
standalone.gclient Convert dependency management to using gclient 2020-03-05 15:58:27 +00:00
tint_overrides_with_defaults.gni Change the default for BUILD.gn to build all the modules 2020-07-30 18:44:04 +00:00

README.md

Tint

Tint is a compiler for the WebGPU Shader Language (WGSL).

This is not an officially supported Google product.

Requirements

  • Git
  • CMake (3.10.2 or later)
  • Ninja (or other build tool)
  • Python, for fetching dependencies
  • depot_tools in your path

Build options

  • TINT_BUILD_SPV_READER : enable the SPIR-V input reader (off by default)
  • TINT_BUILD_WGSL_READER : enable the WGSL input reader (on by default)
  • TINT_BUILD_SPV_WRITER : enable the SPIR-V output writer (on by default)
  • TINT_BUILD_WGSL_WRITER : enable the WGSL output writer (on by default)
  • TINT_BUILD_FUZZERS : enable building fuzzzers (off by default)

Building

Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.

Getting source & dependencies

# Clone the repo as "tint"
git clone https://dawn.googlesource.com/tint tint
cd tint

# Bootstrap the gclient configuration
cp standalone.gclient .gclient

# Fetch external dependencies and toolchains with gclient
gclient sync

Compiling using CMake + Ninja

mkdir -p out/Debug
cd out/Debug
cmake -GNinja ../..
ninja # or autoninja

Compiling using CMake + make

mkdir -p out/Debug
cd out/Debug
cmake ../..
make # -j N for N-way parallel build

Compiling using gn + ninja

mkdir -p out/Debug
gn gen out/Debug
autoninja -C out/Debug

Fuzzers on MacOS

If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON, the version of llvm in the XCode SDK does not have the needed libfuzzer functionality included.

The build error that you will see from using the XCode SDK will look something like this:

ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a

The solution to this problem is to use a full version llvm, like what you would get via homebrew, brew install llvm, and use something like CC=<path to full clang> cmake .. to setup a build using that toolchain.

Checking [chromium-style] issues in CMake builds

The gn based work flow uses the Chromium toolchain for building in anticipation of integration of Tint into Chromium based projects. This toolchain has additional plugins for checking for style issues, which are marked with [chromium-style] in log messages. This means that this toolchain is more strict then the default clang toolchain.

In the future we will have a CQ that will build this work flow and flag issues automatically. Until that is in place, to avoid causing breakages you can run the [chromium-style] checks using the CMake based work flows. This requires setting CC to the version of clang checked out by gclient sync and setting the TINT_CHECK_CHROMIUM_STYLE to ON.

mkdir -p out/style
cd out/style
cmake ../..
CC=../../third_party/llvm-build/Release+Asserts/bin/clang cmake -DTINT_CHECK_CHROMIUM_STYLE=ON ../../ # add -GNinja for ninja builds

Issues

Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry

Contributing

Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.