dawn-cmake/test/tint/expressions/binary/mul/mat3x3-vec3/f32.wgsl.expected.glsl

18 lines
244 B
GLSL

#version 310 es
precision mediump float;
layout(binding = 0, std140) uniform S_ubo {
mat3 matrix;
vec3 vector;
uint pad;
} data;
void tint_symbol() {
vec3 x = (data.matrix * data.vector);
}
void main() {
tint_symbol();
return;
}